Game
Morfus

6 years ago

The game's first concept guideline.




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At this point we have already implemented 4 types of weapons: 1H weapons, polearms, 2H weapons and fists. In the future we'll add javelins and slings. You can drop/pick up any weapon in the middle of the combat. What weapons would like to see in the game?

Recently we've been focusing on the UI part of the game. A cool feature of the equipment system is that the right and left arms/legs are separeted, so you can build you gladiator the way you feel like.

#rpg #roguelike #management #gladiator

Now we have a proper thumb and logo!

If you want to be informed on important dates, like steam releases or alpha versions, sign to our mailing list:

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#roguelike #rpg #gladiator

In the Ludus you'll be able to train your gladiators, and manage their stats, skills and items.

Just added a dynamic blood system, where higher damages spill more blood >:D

Every weapon in the game will be throwable! That's how gladiators fight, right?

Don't forget to follow us on twitter: https://twitter.com/GodsSand

First implementation of the Upgrade Tree. But still with no upgrades :(

Gods of Sand now has a steam page!

You can wishlist us right now: https://store.steampowered.com/app/1431230/Gods_of_Sand/

Cheers!

The equipment system is getting closer to its final shape. Hardly any gladiator will look the same as another.

Don't forget to follow us on twitter for daily updates: https://twitter.com/GodsSand

Basic enemies walking animation.