Next up
Gods of Sand now has a steam page!
You can wishlist us right now: https://store.steampowered.com/app/1431230/Gods_of_Sand/
Cheers!
Now we have a proper thumb and logo!
If you want to be informed on important dates, like steam releases or alpha versions, sign to our mailing list:
Or follow us on twitter:
First take on the weapon throwing system... maybe we'll make it a juggling game.
At this point we have already implemented 4 types of weapons: 1H weapons, polearms, 2H weapons and fists. In the future we'll add javelins and slings. You can drop/pick up any weapon in the middle of the combat. What weapons would like to see in the game?
Finished the Ludus pixel art. You'll start the game with a broken and decadent Ludus, which you will improve as you win tournaments.
Also, now we have a twitter page. Follow us for more interaction at: twitter.com/GodsSand
Basic enemies walking animation.
Just added a dynamic blood system, where higher damages spill more blood >:D
First implementation of the Upgrade Tree. But still with no upgrades :(
In the Ludus you'll be able to train your gladiators, and manage their stats, skills and items.
Every weapon in the game will be throwable! That's how gladiators fight, right?
Don't forget to follow us on twitter: https://twitter.com/GodsSand
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