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Game
Koppy Kopsocks
1 year ago

The game's ROM won't be compatible with the normal gameboy. It's gameboy colour only now.

This video shows the gameplay on normal Gameboy mode, I don't even have to describe the issues.

The compatability causes limitations too! So it's not worth keeping.




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In december 31th 2023, the first build of Koppy Kopsocks (Kumper) was released on Scratch (then gradually updated). That makes it 2 years of Koppy's debut!

(There was other prototype I made in 2022, but it's different in every way so I don't count it)

"DRAGON OF DEVASTATION"

Timelapse: https://www.youtube.com/watch?v=u8ZqvZv6P3Q

"Your 2021 art can't be that ba-"

Just found out that I actually saved an art that has Koppy's first ever design, his name was Kevin (I was horrible at giving names) and he was going to be part of other project of mine.

(Read article for more context )

#Devruary Double tap to sprint.

It's very simple, but on the engine I'm using I took a month just to get it to work at all (then I got burned out), now I'm trying to make it work right and it's probably the most puzzling thing I've coded so far

(Read )

Getting ready for christmas! Light up the tree!!!

The final demo of Kopsocks probably won't be ready this year, but I'll try to implement some of the features and a christmas themed level at least.

"Lobo"

Probably the longest I've ever spent on an art piece like ever (~6h 40min!!!)

Timelapse: https://www.youtube.com/watch?v=I6YrxDxf6ys

#Devruary I'm using GB Studio!

It's an engine for developing games for the Gameboy (DMG & Colour) systems. (Many devs got to put their games on cartidges and play them on the actual consoles!)

It's block coding based so it's very easy to get the hang of.

Updating the menus!

- The menu (after the title screen) now has a background (I'll still mess with the colours) & plays music (that is the same as the title but with only the wave and noise channels active).

- Navigation in the menu is also better now.

LOTS OF NEW PROGRESS FOR KOPPY KOPSOCKS

- Completelly revamped the sprint controls that have been bugging me (literally) for many months

- New sound effects using FX hammer!

- New remastered music! (Composer: ENAHU64)

- And other features in the works...

#Devruary having to deal with bugs while having no idea how to fix them (then you get stuck and leave the project for 2 months until you randomly unlock the solution for it and come back)

I rewrote a script many times now and the bug keeps getting worse