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9
Game
Koppy Kopsocks
10 months ago

The game's ROM won't be compatible with the normal gameboy. It's gameboy colour only now.

This video shows the gameplay on normal Gameboy mode, I don't even have to describe the issues.

The compatability causes limitations too! So it's not worth keeping.




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Added still water to my game

Sarcasm lol, I'm working on the 3rd level where it introduces water and a new type of enemy: frog!

Water changes up the player's physics, allowing for some different platforming styles.

Frogs jump vertically & kill from below.

TIME TRAVELLERS

Probably my best art I've made so far digitally, this took a while to make and it was worth it!

Tomias is the time police, and the 3 dudes on the back are time travelling criminals in diferent points in time!!!

Save data + level completion/unlocking

Today I did a huge breakthrough! Not only you can now properly unlock new levels after beating the previous ones... but also your progress can be saved! And it's automatic!

The game saves after you complete a level.

Menus and sub-menus!

Added menu navigation! You can now either continue the game from your last "checkpoint", or just go to the level selection screen and play a level freely, and then the other essential buttons.

My favourite #SummerMemory is doing sleepovers at my best friend's house and then just play together and walk on the city. It was always like this every summer until we reached highschool.

I also went to various beaches and waterparks before the pandemic.

Lots of progress made!

Started working on the first cutscene (still very W.I.P) of the game, and almost finished the 2 first levels.

I'll release a stable Demo of this game in no time! But then finishing the rest of the game will take a big while...

Exams are over and I'm finally free from school forever, so I can now work in this game like life depends on it!

I'm fully remaking the 1st and 2nd levels, since I'm trying to make these first levels be able to instantly teach the mechanics to the player.

Working on the 2nd level!

This level is meant to make the player find out the sprinting mechanic, and how to properly use it to reach platforms that look far from reach.

It does look kinda difficult for a 2nd level, so I might still tone it down.

Forgot to show off the cake themed level with its final tileset!

Before the long development pause from months ago, I still managed to finish 2 sections of this level, but didn't got to show it...

This level will be fully remade anyways, it's too messy!

SONIC SKETBOAR