
Next up
In december 31th 2023, the first build of Koppy Kopsocks (Kumper) was released on Scratch (then gradually updated). That makes it 2 years of Koppy's debut!
(There was other prototype I made in 2022, but it's different in every way so I don't count it)
#Devruary Double tap to sprint.
It's very simple, but on the engine I'm using I took a month just to get it to work at all (then I got burned out), now I'm trying to make it work right and it's probably the most puzzling thing I've coded so far
Getting ready for christmas! Light up the tree!!!
The final demo of Kopsocks probably won't be ready this year, but I'll try to implement some of the features and a christmas themed level at least.
"Lobo"
Probably the longest I've ever spent on an art piece like ever (~6h 40min!!!)
Timelapse: https://www.youtube.com/watch?v=I6YrxDxf6ys
#Devruary I'm using GB Studio!
It's an engine for developing games for the Gameboy (DMG & Colour) systems. (Many devs got to put their games on cartidges and play them on the actual consoles!)
It's block coding based so it's very easy to get the hang of.
#Devruary having to deal with bugs while having no idea how to fix them (then you get stuck and leave the project for 2 months until you randomly unlock the solution for it and come back)
I rewrote a script many times now and the bug keeps getting worse 












1 comment