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Game
Koppy Kopsocks
1 month ago

LOTS OF NEW PROGRESS FOR KOPPY KOPSOCKS

- Completelly revamped the sprint controls that have been bugging me (literally) for many months

- New sound effects using FX hammer!

- New remastered music! (Composer: ENAHU64)

- And other features in the works...


The changes

The changes are not really "visual" for now, the majority of the changes were on the game's code, which made a lot of impact.

I also made a bunch of experiments and features that I ended up scrapping, one of those included collectibles on the level (like coins), but couldn't make it since the plugin didn't work and the vanilla workaround was very unpractical (and barelly worked right).

Also tried to migrate to a newer version of the engine (GB Studio 4.2.0) that introduced MANY new features that would be really beneficial to the game, but it broke the whole game (unsuprisingly) so now I have to stick to this outdated version I've been using since the start.

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A few days ago I was with a friend and I made them play the game, and I learnt about many flaws in the game (they got really frustrated at the current sprint controls... i got frustrated by not being able to fix those at the time!), seeing the person's real time reactions is far more effective than online feedback (for me at least) so now I got a clearer insight of what to fix.

Sound effects

They are not very clear on the video since the music track channels kinda overwrite the sound effects (that's really how the gameboy system works and I can't really fix that unfortunally), but I recently finally figured out how to use FX HAMMER (I tried to use it last year but it was really confusing, and still is)

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You are looking at FX HAMMER's interface. No mouse controls, you control everything with the D-pad and the other buttons. I'm as confused as you might be lol


Planned features

Now that I got the sprint controls working right, I can finally properly move on to gameplay stuff!

  • I will change the current levels in the game, some might just get some more visual elements while others might get entirelly revamped as well. (Note that the final Demo will only include 2-3 playable levels.)

  • Cutscenes! I already started working on the intro cutscene a while ago, I only need to finish some stuff and then maybe also work on the other mini cutscenes for each level (The Demo will include some part of the story)

  • And more...

The game's main features and stuff are almost completed, after the Demo is finished I'll move on to working on the full game and later release it once it's ready.

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#koppy #kopsocks #koppykopsocks #devlog #gamedev #indiedev #gameboy #GBstudio #wipwednesday #devruary



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Watch out! The camera is panning upwards by itself for no reason! (W.I.P)

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