Game
Petrichor
1 month ago

The game's "tutorial" sequence is created now! this is a sequence which happens at the beginning.

it's basically an intro thing which shows what happens just before the game really starts, which I felt was needed for pacing (and it doubles as a tutorial)




0 comments

Loading...

Next up

Well, I've decided. I need an artist to help me out here.

The concept is right here - the game needs these completed to release the first demo! If you think you can do it, reply to this post.

There will be 12 tree variants, 6 common and 6 unique.

Also, here's the last preview I'll be sharing of a room in area 0, because I like to keep my followers fed :3

The rest will be revealed when the area 0 & 1 demo is released!

New logo, game icon, a new DOOR (again)

And a new character sprite :3

Won't reveal who this is yet, but they are a GOOBER.

Check it out, first room done :D

This is Dysu's room. The fact there's a white void outside will definitely be of no importance at all.

You've seen dysu, now get ready for...

DYSU BUT BIG

(larger dialogue portraits will be used in petrichor going forward, in tandem with the original smaller ones.)

it's 1987 now

man i love hitboxes! ! ! (this isn't even half of the room)

Improved launcher menu, and a new custom cursor!

aaaaand the week of trees kicks off with one unfinished tree! may have underestimated how hard it is to draw one of these things, had to spend a lot of the day learning proper techniques. this will probably be more like the 2 weeks of trees xD

This character is called e^deki

They are a raccoon who doesn't strongly feel emotions.

They'll appear later in area 1!

Front and back sprite by @Joe98912 , side sprites by me. Animated by me.

(Side sprite might get ears re-worked soon)