Game
Petrichor
6 months ago

The game's "tutorial" sequence is created now! this is a sequence which happens at the beginning.

it's basically an intro thing which shows what happens just before the game really starts, which I felt was needed for pacing (and it doubles as a tutorial)




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we do a little computing

aaaaand the week of trees kicks off with one unfinished tree! may have underestimated how hard it is to draw one of these things, had to spend a lot of the day learning proper techniques. this will probably be more like the 2 weeks of trees xD

the first redleaf forest tree is completed! Credits to @hiya_its_emily for spriting this. Its hard to express how cool this looks!

Here at redleaf industries, we have expert planning capabilities :3

LITERALLY-

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

You've seen dysu, now get ready for...

DYSU BUT BIG

(larger dialogue portraits will be used in petrichor going forward, in tandem with the original smaller ones.)

This character is called e^deki

They are a raccoon who doesn't strongly feel emotions.

They'll appear later in area 1!

Front and back sprite by @Joe98912 , side sprites by me. Animated by me.

(Side sprite might get ears re-worked soon)

New logo, game icon, a new DOOR (again)

And a new character sprite :3

Won't reveal who this is yet, but they are a GOOBER.

it's 1987 now