the games gonna take a little longer than I thought. I haven't been working on it the past few weeks because I've been focusing on YouTube videos, but I will say it'll probably be done by the end of the month. No promises but that's what I'm hoping for.
Next up
I literally crashed scratch with my terrible coding
I remade the logo because the old one looked bad
Here's a look at the menu that I've finally finished also the demo is releasing next week at the earliest
IDK if it will be in the game or not but I made this because I was bored this morning also hi, I have no idea how I'm supposed to do these
This is a real screenshot from the game. I'm not kidding. Silly mode is peak.
I'm making a storyshift chara fight as my next fangame, here's some over world sprites (also I'm giving them vines instead of knives this time, or a combination of the 2, I haven't decided yet)
I've been mostly coding things outside of the fight like a skip button in the death menu and some holiday stuff but here's where I'm at in the fight (I need to finish this cutscene and have a cut off and then the "demo" will be released)
I'll make an actual game jolt page for my SS game once I actually finish the battle system, in the meantime here's togore (this will be used in the game)
I have updated papyrus's sprite, I thought the old legs looked weird so I made them better (this is like the 10th time I've updated his sprite during development)
Here's a sneak peak at the settings for the game RN (I will take suggestions if you have any)










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