Well, in the beginning I was alone, and to programme the first prototype I had to use minimal graphism.

When Dan joined the team, we could finally make something better.

Well, in the beginning I was alone, and to programme the first prototype I had to use minimal graphism.
When Dan joined the team, we could finally make something better.
Market adding DAY1 Today I started adding the market. -Box collider: just something the player can collide and interact with. -Added a script to the building. Now the game recognise the 3DModel as a building.
Changelog 11/09/2016 -Fixed market bugs -Added better building-creation system -Waking up the rest of the team…
Changelog 03/01/17 -Added Carbon in the game -Improved enemy IA -Improved Villager Pathfinding -Added Improvements for the player
art comission.
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Another house i made long time ago.
Finished work on the emotions of a new character for the tank universe
My D&D art for my family so far (WIP if you couldn't tell)
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
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