Game
OverThrown
9 years ago

The graphic evolution of the game


Well, in the beginning I was alone, and to programme the first prototype I had to use minimal graphism.

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When Dan joined the team, we could finally make something better.

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Changelog 03/01/17 -Added Carbon in the game -Improved enemy IA -Improved Villager Pathfinding -Added Improvements for the player

Market adding DAY1 Today I started adding the market. -Box collider: just something the player can collide and interact with. -Added a script to the building. Now the game recognise the 3DModel as a building.

Changelog 11/09/2016 -Fixed market bugs -Added better building-creation system -Waking up the rest of the team…

So

i may or may not make an full art of some person or i may just leave this like that-

Have a good Boi

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Terraria

I worked so hard to get all four of them to the end safely, but then...

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100