Well, in the beginning I was alone, and to programme the first prototype I had to use minimal graphism.

When Dan joined the team, we could finally make something better.

Well, in the beginning I was alone, and to programme the first prototype I had to use minimal graphism.

When Dan joined the team, we could finally make something better.

Market adding DAY1 Today I started adding the market. -Box collider: just something the player can collide and interact with. -Added a script to the building. Now the game recognise the 3DModel as a building.
Changelog 11/09/2016 -Fixed market bugs -Added better building-creation system -Waking up the rest of the team…
Changelog 03/01/17 -Added Carbon in the game -Improved enemy IA -Improved Villager Pathfinding -Added Improvements for the player
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Chiaki Nanami!
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
I worked so hard to get all four of them to the end safely, but then...
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
not the greatest house, but it's a house! :D
2d lighting experiment
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