Game
THE STORY 2: Deception

2 years ago

The Hunters - Who are they?


Let's talk about a completely new character, or rather, a whole new category of characters who appear in THE STORY's universe - the Hunters.

The Hunters are an army that was being created by Snake for 30 years. They are what Snake was working on in Pillars Of Silence and they serve as his army in Deception. Hundreds of robots armed with different weapons made to terrorize, destroy, and kill.

They're 2 meter tall machines built from parts from Hippo's Restaurant's endoskeletons, modified by Snake which he first used to fix himself. Their heads are made from 5 layers of melted metal and their eye - from an alarm lamp. They're equipped with 4 blades, capable of piercing nearly anything, no matter how resilient it is. Circular saws, which can easily cut into their prey, are mounted onto something akin to a laser - a piece of technology Snake took from the underground factory. These lasers aren't strong enough to cut through hard objects, but a human body they can damage easily.

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We'll leave the best for you to discover and experience what they're capable of and what their purpose is on your own, however.

Now let's take a look at the Hunters from a developer side.

At first, when we came up with the plot thread of Snake's army we didn't really have a plan for how to make it in Pillars Of Silence. The idea for how they should look came when we were working on the game's last section. The idea for their body came from Snake's endoskeleton. Snake very was satisfied with the durability of his modified endoskeleton and that's why he used it to build his grand army.

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Fun fact: The head and weapons of the Hunters are inspired by a character from an old toy line - Lego Hero Factory. The head was heavily inspired, but we decided to modify the weapons a bit, adding said circular saws to the lasers, and having an actual hand as his left hand, instead of another saw.

hunter.png

Let us know what you think about the Hunters' design! In other news, the game is nearly finished and if everything goes to plan, the current version for playtesting will be the final one.



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