Game
FNAF: AFTERMATH - ACT 2 [ V1.0.8 ]









2 months ago

The Lobby Water Fountain was one of the first models i ever made in blender...And i just finished remaking it.
• Better Topology
• It now has LOD's (the Original model would Break with LOD's lol)
• and a Nicer, Smoother look.

(Before and after Images)




0 comments

Loading...

Next up

If you didn't know, the full release of Act 2 is out now. 4 - 6 Hours of gameplay Also, If you're new here, i'd wait for Act 1's remake (later this year) to check it out, New gameplay, Ending, and fully mocap animations. https://gamejolt.com/games/FNAFTERMATH2/935945

Where it All Began. Here's a video showing off Aftermath in Dreams, as well as some never before seen content, including the Old Main Menu, with the original game title.

There's some Time Stamps in the description!

https://youtu.be/DQEH4PO4Bi4?si=426fKOcYSRmUE3zM

Happy new year! 2024 Was a pretty great year, hopefully 2025 is as well! (Here's a Unused Teaser for Act 1, Made January 17th 2024)

For Content Creators, or those who just want a better look, or screenshot: you can now play the jumpscare animation + go to a Specific point in the Animation for a Clear, High Quality look. This + Rotate Model should give some high quality shots!

NIGHT 3 - 6 RELEASE!

New Animatronics & Locations

Runtime: 4h - 5H Total (not including All Endings/Routes)

(DLC coming in February) Yup, this was meant to be 3 + 4...Surprise! Changelog Below

TOMORROW 11:00AM CST - AFTERMATH ACT 2

Only one more teaser before the update! Custom night is finished, now onto the Model Viewer

1/22/22 is when Aftermath started development over on Dreams, Feels like alot longer ago...

2/26/22 the Game would have it's first public release

The game would go to a V1.0 release later that year, and the PC Remake (AKA, Act 2) would start ~11/25/23

Monday, 11AM CST!

W.I.P Yeah... been awhile since I posted about the upcoming update, Burnt myself out with aftermath (Because I put over 600H into Act 2the last 2/3 months of development, lol) so I've just been working on it every once in a while