Game
Jellybean MaginaryRealm Venture
4 years ago

The main game will be ready very soon, Here's a special level in the works

https://youtu.be/WJ4n2ItRG70

More to come


WIP Special level
the engine has been updated for future games YAY!Music: Kizame's theme from J-Demi Chaoshttps://lunaprincessninjato.itch.io/j-demi-chaos
https://www.youtube.com/watch?v=WJ4n2ItRG70
1


0 comments

Loading...

Next up

I'm back to work on my game boy looking platformer.

I added a mob to ride on across spikes, This can be use later for a mine cart type of level.

I'll have updates in due time.

I am still around, just been beaten down with a pile of art blocks like I was in a VS tetris game and got hit with a combo so bad I can only accept my demise...

I did have to cancel a secret Halloween game I was working called "Candycorn Nightmare"

...

Some images of Stage 7-4 now that its done, I left what happens to the Princess and why there's a level 8.

Level is done and moving on to the next level and the special level after the main game is done.

New build uploaded.

Many fixes have been added to the demo.

This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"

I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.

New boss data as a sprite sheet, I am uploading the game play.

Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.

Looking at my global events I noticed this command even the engine....I removed it

coming soon:

https://youtu.be/K1LT4a3WqVA

I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.

I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.

Back to game making

https://youtu.be/R0Y-AhH4ZBs

I'm going with an platformer starring PrincessLuna, Oddly a majority of my games don't even use Luna so its time to bring my alterego back into the game.

Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.