Next up
Game is LIKE... 74% DONE!!!!! I'm working on waves 21-43 right now which, honestly, shouldn't be that hard of a task even tho it's the longest task in the entire document.... TRUST THE PROCESS THO
(Also neutral dango got a redesign)
There's nothing to look at for now, but today is the first day of development. . .
I added v6.6.13.... save progress as file and redownload game if youer need wave 65 and wave 70. I made 1-3 days worth of progress in 1 month and im kinda tired now so yea bye
SIX SEVEHHHH
Main menu WIP, and yes the dangos are actually animated
Game is now in full development until February
'Hollowed Realm' map + how I planned it. It appears exclusively to 'Rakshasa and the Hollowed' bosses, and where the first real catastrophic difficulty boss will take place.
More progress on this game. Starting to code enemies, the assign custom block is nearly half the size of the old one even though it has more features. That as well as changing the tutorial theme. Last one felt too janky for the game.
v6.6.14 is OUT!!!!!! small bugfixes, dual paradox trio buff, and nsan gang nerf
Warning screen












0 comments