Next up
Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well
A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!
For this next boss, I'm actually making something normal for once lmao (wip)
Here's a look at Fire Mario's new special attack! The well known Mario Finale final smash with the inputs being inspired by the earth tremor special attack from The Thousand Year Door
I added a unique looped victory theme for the bros when they fight together. Some of you may recognize it
(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it
Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always
Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))
I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)
5.5 is out!!










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