2 years ago

The new camera ui is being pushed to the live build over the next 10 minutes, alongside a bug I just cannot seem to fix: you can still type in a value and the cameras x/y position will change, but it won't show the numbers like a sprite. Will fix soon :)




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This is actually so funny, the Noggin SVGs aren't compatible with Scratch (pay attention to the eyes) 🤣

Trying out this "warpspeed" thing people are yapping on about.

Don't make a mistake or you won't be able to undo.

Global custom blocks have been released for Unsandboxed.

Full changelog in the article.

Useless Scratch facts # 5:

An early version for a dark mode was implemented in the High-Contrast update, however it goes unused.

TurboWarp implemented it as the "Dark (Beta)" option. It's marked as beta because it's subject to upstream changes.

I decided to fix this pretty infamous crash.

It's a clear sight better than breaking the entire page, no?

Also, yes, in a form of poetry, having the addon AND this option enabled will just flip the stage twice with some minor layout changes. Beautiful.

A "bug report" I received today reminded me that I had a plan a while ago that adding an internal settings menu makes a lot easier to add.

Welcome back, old friend.

So I can say for certain that Scratch 4.0 will depend on modern Blockly, which for now is being held together by the old GUI code from 3.0