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PAPER TANKS
5 years ago

The new code provides competent mechanics. Previously, the pen had strange reflections. The problem was in the 2D rendering of Unity itself: the glass shader did not work with "sprite-render" if the layer in the sprite was greater than 1.




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#LeafPhysics #Unity #Custom #Physics

According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.

Github links in my blog unity: t.me/unity3den/125

It was 3 years of development, the notebook is empty...

Demonstration of game development from scratch

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The secret has been revealed!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Paper Burn

📖 Realistic paper burning effect using graph shaders

🔗 https://t.me/unity3den/479

📁 #Shader #Shadergraph #Burn #Paper #Tutorial #GitHub

Updated vignette of leaves when we are in a tree

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https://twitter.com/PAPERTANKS2 https://www.youtube.com/chillandplay

Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux ! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?

Working on characters for dialogues