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7 months ago

šŸ“– Powerful visual script editor. Create high-level flows in a professional node-based editor. Use your own custom nodes.

šŸ”— https://t.me/unity3den/486

šŸ“ #Tool #Scripting #Editor #Node #DialogTrees #Behaviours #AI #VisualScripting #AssetStore




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Bots can now inform their allies about the nearest enemy

UI Material Property Injector

šŸ“– The package provides a component to easily change material properties for Unity UI without custom shaders.

šŸ”— https://t.me/unity3den/488

šŸ“ #Tool #Material #Editor #UI #GUI #Injector #tweener #code

TinySaveToolbox

šŸ“– Easily save, load, encrypt, and compress your game data.

šŸ”— https://t.me/unity3den/477

šŸ“ #Save #system #Serialization #Encryption #Data #Load #Compression #AssetStore

I have finally made the (probably) hardest thing to code - saving & loading system (Video is low quality bc its discord repost (10mb limit hits hard))

The secret has been revealed!

I keep working.

Adding interiors,peoples and stuff.

What do you think?

It was 3 years of development, the notebook is empty...

#LeafPhysics #Unity #Custom #Physics

According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.

Github links in my blog unity: t.me/unity3den/125

Iā€™m working on a new zero-gravity space action game, and I need YOUR help! Test the game before release, and shape its future. Spots are limited ā€“ save yours now!

https://subscribepage.io/RobotAndFish

Updated vignette of leaves when we are in a tree

Follow dev:

https://twitter.com/PAPERTANKS2 https://www.youtube.com/chillandplay