This will be the only new high-poly model I show off of the gang for a while, since I'd like the others to be more of surprises (or at least space out any reveals a decent amount), but they probably won't be going through as drastic of remodels as Chica did (as she had a LOT of proportional issues.)
Also shoutout to the second image being yet another Squeaks meme.
I am VERY happy with the results of how she came out though, simple but sweet!
Her textures were actually done in Substance Painter this time around instead of purely being procedural material based, which is much better not only for optimization, but also appearance if you ask me.
In other news: Silver Chicken's AI has been completed! (Aside from any balancing tweaks that need to be made in the future, of course.)
Which only leaves Chica and Coraline left in terms of main night implementation. (I imagine Chica will be first, but it could go either way lol)
We're making good progress fairly fast, which I'm really happy about! This means we're just one step closer to the page overhaul.
There's an inherent irony in the fact that me and Squeaks keep trading hands in terms of money for the work we do for each other :P
Next up
Another mini dev log! Read below
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
Stickers have been updated! They now properly reflect the new designs instead of the older ones. (And for some of you, may even be your first look at a few of the new high poly models!) #fnaf
Small update
Sneak peak - New night 1 menu soundtrack #fnaf #chicaspartyworldrebaked
Here's a sneak peak of the office in game. (Ignore those colored squares...)
More work on Vicious Right Hook We actually managed to model and implement a stage all in one day which was pretty cool. It's not 100% finished but its pretty damn close in comparison to most of the stuff implemented so far.
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