![](https://m.gjcdn.net/fireside-post-image/900/36378742-yndedgrb-v4.webp)
Next up
Grenades are now fully implemented!
Got throwable *logic* in and complete, but no animations yet so it just defaults to the handgun anims. It's a start!
I've also slightly updated the player character's model and feel like sharing some about them. Meet Morgan Walker, a skilled gun-for-hire who specializes in security jobs and is currently stationed at a lab known as "The Crater".
I call shotgun!
Today I realized that thanks to the addition of broken doors that are stuck halfway closed, all of my enemies are going to need to be able to crawl under them, and so, crawl they will.
New Inventory Menu UI for my next game
Dodging is now complete! All that's left to do for the player character is leaning and switching weapons with ones on the ground, then it's onto environments and more monster AI stuff
Doors!
:>
Fear Fables: After Hours will have LIGHT-BASED PLAYER VISIBILITY for enemy detection!!!!!!
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