Next up
WIP! You can do a lot with Godot control nodes! Set up a few windows with some of my favorite shaders and point lights for a dynamic scene and background designed to look like the inside of a moving train--complete with window being pelted with rain!
More new UI with animated water texture in the bg to mimic the feel from Final Fantasy X and X-2 info windows by a way I think is pretty neat!
Changed the battle UI drastically again--hopefully for one of the last times!
Been a sec huh? I've been working on an ARPG unrelated to Somewhen for quite some time, focusing on it for this year! I'll make an announcement about it soon enough. Somewhen will be on hold until I get this out of my system. I left RPG Maker for Godot!
Baseball, huh?
Ha! Heh! Heh! Ha! It's over!
Same place as last post, but at niiiiight. Oooooooh.
LETS DO THIS! Enemy targeting redone and ready to go! Even adjusts for monster size.
Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here! Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!
The momentum bar will replaced by the Overdrive Gauge. More baseball theming I couldn't do before! I filled it with Baja Blast.













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