The Noise improvements:
Noise's bomb can't be hit while in the air until its fuse starts up to make it more challenging
Noise can be jumped on while he dashes. If you ground pound while he's dizzy he will take damage, otherwise you'll take damage
Noise's dash jump now has proper physics
During Noise's plug attack, there are collectable toppings that'll make the attack last for a shorter time if collected. If the end pizza spawns and one more topping is collected, a star coin will spawn
During phase 2, Noise will throw things more frequently
Noise has 3 hp during phase 2, getting rid of 1 when Peppino catches up to him
Peppino improvements:
Peppino's dodge jump now has proper physics, and when he lands a new animation will play
Pressing down while jumping will have Peppino ground pound, giving him a little vertical boost before going down
During phase 2, Peppino has been given a lot of new animations when he does specific things like letting go of the down key while rolling
If the down key is pressed in the air during phase 2, Peppino will dive and land on the ground earlier
When Peppino touches the dash pad, the speed boost lasts longer and a new animation and sound plays
If Peppino is at full speed, he'll ignore the flying pizzas and make them explode
3.0 is fast approaching. I can't wait to release it, it's like an entirely new game!
0 comments