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301
Game
Mario and Luigi: Superstar Simulator
3 years ago

The Noise's battle has received a complete overhaul! Improvements were made left and right to make the fight as fun as it can be. All additions are listed in the article


The Noise improvements:

  • Noise's bomb can't be hit while in the air until its fuse starts up to make it more challenging

  • Noise can be jumped on while he dashes. If you ground pound while he's dizzy he will take damage, otherwise you'll take damage

  • Noise's dash jump now has proper physics

  • During Noise's plug attack, there are collectable toppings that'll make the attack last for a shorter time if collected. If the end pizza spawns and one more topping is collected, a star coin will spawn

  • During phase 2, Noise will throw things more frequently

  • Noise has 3 hp during phase 2, getting rid of 1 when Peppino catches up to him

Peppino improvements:

  • Peppino's dodge jump now has proper physics, and when he lands a new animation will play

  • Pressing down while jumping will have Peppino ground pound, giving him a little vertical boost before going down

  • During phase 2, Peppino has been given a lot of new animations when he does specific things like letting go of the down key while rolling

  • If the down key is pressed in the air during phase 2, Peppino will dive and land on the ground earlier

  • When Peppino touches the dash pad, the speed boost lasts longer and a new animation and sound plays

  • If Peppino is at full speed, he'll ignore the flying pizzas and make them explode

3.0 is fast approaching. I can't wait to release it, it's like an entirely new game!



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