Its similar to the Switch/Endurance Soulmode, however without the Half Hearts, but it works the same as if you move one.
Also I haven't thought of a Special Move/Ability for it yet, but maybe you guys can give Ideas for one? Let me know!
Its similar to the Switch/Endurance Soulmode, however without the Half Hearts, but it works the same as if you move one.
Also I haven't thought of a Special Move/Ability for it yet, but maybe you guys can give Ideas for one? Let me know!
Times a little rough for me currently, but I'll survive.
Not much I wanna say; Just a simple Crosson Artwork. And remember: Always have a Back-Up of your Creations somewhere!
Made a little Art for Jumbo yet again, its nothing Groundbreaking, but I found it worth to share.
Offen-Bachrung is also a Word Pun, can you guess how? (;
Note: Jumbo is a Bonus Chapter/Seperate Secret Boss, NOT Part of the Main Story of DR:BtD.
If someones curios: Yes; Still doing Pikrune concepts and all, even if just Character Concepts lol
not too much to show, but its something.. )_)
Old lady
Jumbo/Jumby's Backstory in a Nutshell:
Underfell: Chorale of the Tortured ~ * Ready yourself human, for a battle of song and tragedy~ 1x1 if anyone wants to use it, just make sure to credit or ask :p
I have experimented a little behind the Scenes, and I found that Blockbench allows for Smooth Animating.
However its not perfect (Zoom and Scale wise), What do you think? Any alternatives for Smoother Sprite animating?
Hey, I am a little late to the Undertale Anniversary, but I finally got around making this!
Not much, and not perfect, but I wanted to Animate Crosson in his Battle Animation (Per Blockbench).
Yes I took "Inspiration" from Muffet lol
FreeFallTower Lady Secret Boss (Intro) in a Nutshell:
Craftians of New Island/NEW CITY, and yes: They are Milk Carton's Basicly.
Unlike in the Original Game; There will be alot of variation of People, not just Milk Carton Heads. But that you will see another time...
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