Its similar to the Switch/Endurance Soulmode, however without the Half Hearts, but it works the same as if you move one.
Also I haven't thought of a Special Move/Ability for it yet, but maybe you guys can give Ideas for one? Let me know!
Its similar to the Switch/Endurance Soulmode, however without the Half Hearts, but it works the same as if you move one.
Also I haven't thought of a Special Move/Ability for it yet, but maybe you guys can give Ideas for one? Let me know!
I have experimented a little behind the Scenes, and I found that Blockbench allows for Smooth Animating.
However its not perfect (Zoom and Scale wise), What do you think? Any alternatives for Smoother Sprite animating?
So uh.. lot of competition for the Green Prequel. Thats.. something ig.
Eitherway; More Concepts from my Side for my take on UNDERTALE: Green & Purple.
Decided to Size down Chad-Oe's Sprite to be less Gigantic compared to other Monsters (It didn't felt right, and also has less Pixels lol)
And I also made Rattle's Sprite, although It still needs work/refinement.
What ya guys think so far?
Teenage Frisk concept, I always headcanoned they would do mountain climbing as a hobby after the end of True Pacifist... With safety gear this time, of course.
Hey there guys; I have something to say to you all.
We may give the Dedication Soulmode Mechanic over to Icede (Patience/Cyan), to fit more with the Switch Soulmode.
But what does the Pink Soulmode do Instead? Suggestions below please!
Dusty but red
Jumbo/Jumby's Backstory in a Nutshell:
Made a little Art for Jumbo yet again, its nothing Groundbreaking, but I found it worth to share.
Offen-Bachrung is also a Word Pun, can you guess how? (;
Note: Jumbo is a Bonus Chapter/Seperate Secret Boss, NOT Part of the Main Story of DR:BtD.
im way too late with this, but nonderless: HAPPY (after) HALLOWEEN!
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