Next up
Right! A bit of an update. Found and corrected the error. This is what current gameplay looks like. For my thesis project at Yrgo I will build an enemy AI for this game, and until then continue to improve the feel of the game.
When the weapon collides with an enemy a ray is cast from the edge of the weapon. The coordinate where the ray hits the edge of the game area is used to set velocity to the enemy in question.
This is what I'm currently trying to solve. When the enemy is hit it's sometimes ignoring its heading and thus not travelling correctly. Only sometimes of course. Gotta love those "only sometimes" bugs.
Early gameplay footage. Currently working on the "batting" mechanic. Right now itยดs somewhat unstable.
Chiaki Nanami!
"Thanks guys for endless hours of fun." ๐
(My first fan art. Read the article, please.)
What you all think
The whole squad is here!
Interested? Follow me!
A Shiny Mega Gengar ๐ For @ManutkArt ![]()
's #ThreeColorsChallenge!
Update 2.627
New challenges & new effects!










0 comments