Next up
This is what I'm currently trying to solve. When the enemy is hit it's sometimes ignoring its heading and thus not travelling correctly. Only sometimes of course. Gotta love those "only sometimes" bugs.
Right! A bit of an update. Found and corrected the error. This is what current gameplay looks like. For my thesis project at Yrgo I will build an enemy AI for this game, and until then continue to improve the feel of the game.
When the weapon collides with an enemy a ray is cast from the edge of the weapon. The coordinate where the ray hits the edge of the game area is used to set velocity to the enemy in question.
Early gameplay footage. Currently working on the "batting" mechanic. Right now it´s somewhat unstable.
"Our work is never over" they said.
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
a drawing I did because I was bored😪. But I love how it turned out.😊
brung back my old oc plus a new one
...they don`t have names yet tho
2d lighting experiment










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