Next up
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
There hasn't been much progress in the last two months, the only thing I can share with yall is this piece of concept art of one of the new plants
Loading screen Art by @Tharamar33
and @MarineBlue ![]()
Hello everyone, Just became a mod in PVZ community ^^ I'll feature all the best fanarts, aswell as you're free to report to me anyone breaking the rules / spamming
PvZ: City Invasion (Beta) - Level 1-2 Demo video (with mixed languages cause multiple language support is still a wip) Join PvZ CI's Discord server: discord.gg/tBD3hnCpT4
Solar Flare 🔥🔥🔥
NEW BANNER Drawn by: @MarineBlue ![]()
Speedpaint: https://www.youtube.com/watch?v=A6Y2lFjDWLc PvZ CI's Discord Server (More frequent updates): discord.gg/tBD3hnCpT4
PvZ:CI is currently looking for: - Writers - Translators (English, Chinese) To apply for one of these jobs join the Discord server: discord.gg/tBD3hnCpT4 You can also join to get more frequent updates on the game's development.
SQUARE UP 'CAUSE I'M TIRED OF WAITING
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare



















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