…And the good news (for me) is no one thinks I’m an a-hole.
The second is that I’m going to develop a system for rechargeable skills and going to implement different tiers of defensive / offensive items. Time can be one mechanic for recharging and/or some kind of material pickup.
But before I do that, I’ve decided to release the update with the system as is.
And don’t forget… you can support this game by purchasing it here on gamejolt, itch.io (https://saltandpixel.itch.io/crush), or steam (https://store.steampowered.com/app/783260/).
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