Game
hack.source.net

10 years ago

The post Ludum Dare update


Last weekend, we took a stab at creating an online multiplayer shooter for the Ludum Dare game jam. Since the original release had a lot of technical problems, we’ve created a post-jam release that improves on the following:

  1. Explosions and sparks will not sync their positional data to the server more than once.

  2. Increasing how often the player and bullet syncs their data.

  3. Made the opposing player’s animations to be much more reactive.

  4. Changed the health meter graphics.

  5. Vastly increased the range of the radar.

  6. Player avatar now appears as arrows in the radar.

  7. Added a laser to indicate the path the bullet will follow.

  8. Prevented disabling more than one directional key

  9. Shields (called “Reflect”) can now be disabled. The programmer actually forgot to enable this button, and was meant to always be hackable.

  10. Made the player avatars and their colliders much larger.

Hopefully these simple changes will improve the playability of the game.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

The whole squad is here!

Interested? Follow me!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Update 2.627

New challenges & new effects!

Terraria

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

Regional Bulbasaur. #Pokemon

I did this on my 3DS ^^ #Kirby