Game
hack.source.net

10 years ago

The post Ludum Dare update


Last weekend, we took a stab at creating an online multiplayer shooter for the Ludum Dare game jam. Since the original release had a lot of technical problems, we’ve created a post-jam release that improves on the following:

  1. Explosions and sparks will not sync their positional data to the server more than once.

  2. Increasing how often the player and bullet syncs their data.

  3. Made the opposing player’s animations to be much more reactive.

  4. Changed the health meter graphics.

  5. Vastly increased the range of the radar.

  6. Player avatar now appears as arrows in the radar.

  7. Added a laser to indicate the path the bullet will follow.

  8. Prevented disabling more than one directional key

  9. Shields (called “Reflect”) can now be disabled. The programmer actually forgot to enable this button, and was meant to always be hackable.

  10. Made the player avatars and their colliders much larger.

Hopefully these simple changes will improve the playability of the game.



0 comments

Loading...

Next up

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Another house i made long time ago.

Just a Pico sprite

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I worked so hard to get all four of them to the end safely, but then...

Alone Together....

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

I remade my main character, what do you think? :)