Game
hack.source.net

10 years ago

The post Ludum Dare update


Last weekend, we took a stab at creating an online multiplayer shooter for the Ludum Dare game jam. Since the original release had a lot of technical problems, we’ve created a post-jam release that improves on the following:

  1. Explosions and sparks will not sync their positional data to the server more than once.

  2. Increasing how often the player and bullet syncs their data.

  3. Made the opposing player’s animations to be much more reactive.

  4. Changed the health meter graphics.

  5. Vastly increased the range of the radar.

  6. Player avatar now appears as arrows in the radar.

  7. Added a laser to indicate the path the bullet will follow.

  8. Prevented disabling more than one directional key

  9. Shields (called “Reflect”) can now be disabled. The programmer actually forgot to enable this button, and was meant to always be hackable.

  10. Made the player avatars and their colliders much larger.

Hopefully these simple changes will improve the playability of the game.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Bandana Dee the Dream Friend

Fan art for Foolish I'm feeling kinda better so I drew this

I-Buki

Mio-Da!

Ibuki Mioda!

My D&D art for my family so far (WIP if you couldn't tell)

Szayel Aporro Granz - Bleach

A calm and quiet day.. Made surreal by the feeling of finding an elven building in the mountains, and wondering of its purpose and story. I built this elven style house and it was my first attempt at something like this, but what do you think?

Pixel art gif

for the past 2 days I finally made the first demo build of shurugami

you can playtest now for yourself here: https://gamejolt.com/games/shurugami/605507

tell me what you think!

#rpg #indiedev #pixelart #screenshotsaturday