Game
hack.source.net

10 years ago

The post Ludum Dare update


Last weekend, we took a stab at creating an online multiplayer shooter for the Ludum Dare game jam. Since the original release had a lot of technical problems, we’ve created a post-jam release that improves on the following:

  1. Explosions and sparks will not sync their positional data to the server more than once.

  2. Increasing how often the player and bullet syncs their data.

  3. Made the opposing player’s animations to be much more reactive.

  4. Changed the health meter graphics.

  5. Vastly increased the range of the radar.

  6. Player avatar now appears as arrows in the radar.

  7. Added a laser to indicate the path the bullet will follow.

  8. Prevented disabling more than one directional key

  9. Shields (called “Reflect”) can now be disabled. The programmer actually forgot to enable this button, and was meant to always be hackable.

  10. Made the player avatars and their colliders much larger.

Hopefully these simple changes will improve the playability of the game.



0 comments

Loading...

Next up

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

An infected room from the second part of Cybel ! Are you up for some cleansing?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I did this on my 3DS ^^ #Kirby

Path of Kami, running around the shrine area

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

NEW AWP DESIGN !

Sonic X pixel art.

Pixel art gif

Breakable