Game
hack.source.net

10 years ago

The post Ludum Dare update


Last weekend, we took a stab at creating an online multiplayer shooter for the Ludum Dare game jam. Since the original release had a lot of technical problems, we’ve created a post-jam release that improves on the following:

  1. Explosions and sparks will not sync their positional data to the server more than once.

  2. Increasing how often the player and bullet syncs their data.

  3. Made the opposing player’s animations to be much more reactive.

  4. Changed the health meter graphics.

  5. Vastly increased the range of the radar.

  6. Player avatar now appears as arrows in the radar.

  7. Added a laser to indicate the path the bullet will follow.

  8. Prevented disabling more than one directional key

  9. Shields (called “Reflect”) can now be disabled. The programmer actually forgot to enable this button, and was meant to always be hackable.

  10. Made the player avatars and their colliders much larger.

Hopefully these simple changes will improve the playability of the game.



0 comments

Loading...

Next up

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Alone Together....

Some Shadow boss fight gameplay 👾

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Subscribe to technoblade

Knocked down + Get up animation

Hi everyone! For screenshot saturday we showed some some new sfx sounds. Check it out [Sound On] :)

Updated combat system