Game
bounty hunter
5 years ago

the problems are all about the pixot of the first person and third person view... and i am building the monsters' AI behaviour tree these days




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multiplayer room settings and network setting are done. 8 max players can join in the room and battle now.

add an animated 3 person view which will be used for multiplayer .while i still want to use a detail arms for first person view and suck with this bug for quite a while...

the clip removement and firing with detail arms works fine in first person now. and the bugs in the scripts about the first person pixot fix now.the switch between the first and the third person view are done too. the third person animation works well .

these days i have been studying the UFPS ‘s project on how to fix the first person and third person 's view... and the multiplayers' network buildings

use another sci-fi style map instead of the old one to suit the character better

fps game controls and animations.....shooting effect,multiplayer ,network, and RPG's side is still working on it....

throwing the grenada... boom....

working out on the animations of different parts of the body and weapons

ragdoll system's bug , fixing it for so many times .....

the first person full body awareness 's assault rifle animation settings is done! finally fix the bugs ! the detail arms works welllllllllll~