The progress of V0.12 (pre-alpha) is slowed down because of a major bug and i cant find a solution : (
If there are any good coders that see this, let me know please!
bug: https://forums.unrealengine.com/t/model-despawns-when-looking-up-need-help/1214493
Next up
The endo AI is almost done, which is also the base AI of Freddy so making freddy wont take long. We're also replacing freddy's shotgun with a one-handed one because why the hell not!
My favorite #ScaryMovie is probably Blair Witch (2016)
Haven't seen the original one yet from 1999.
The found footage style of the movie is very immersive and it was a bad idea of me to watch it when I was younger.
It has been a while since the last update but we are making a lot of progress. Alpha 0.4(the enemy/combat update) is nearly done and Alpha 0.5(main menu/HUD overhaul and demo maps) also has some progress already. Here's a sneak peak of the new main menu!
kitchen
Our game has been under developement for more than a year and a half??
The enemy AI is being worked on, springtrap is fucked.
The demo version is finally released!
Have fun playing it and HAPPY HALLOWEEN!!!
I will now take a break for a little bit because the last few months, i've been working way too much on this game. See you soon!
(give feedback and report bugs if you want)
Let the investigation begin...
- After Nights at Bobby's 2
Advanced parkour and movement are being developed...
This includes: Sliding, slide boost, dash, jump boost, bar swinging, vaulting and climbing. Some things are still a bit bugged but most of it is already done!
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