Next up
Alpha Version of the Apothecary Levels. Some jank is to be expected.
Timestamps:
Dialog System : 0:14
Gathering Hidden Items: 02:26
Nightclub: 05:44
Minor Fire Fight: 06:44
Entering the church: 11:56
Exclusion Zone : 14:00
New custom hair and face textures for spectre.
Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.
This is the second dev log from march.
This is the dev log for Shavra from March.
After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.
A short summary of earlier version of Shavra, including screenshots to give you an impression where this game came from and what I aim to do with it.
Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.
First incarnation of the new(ish) version of Shavra. Here you will see the version I worked on and off roughly from 2014 to 16 before I took a break from the project. Early concepts, rough rendering and iffy art direction included.
These are the progress updates before I took a break from the game to hone my skills in 2017










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