Game
Shavra - Renaissance
5 years ago

The recent lack of updates is due to this project being migrated to the Unreal Engine. Please stay tuned for news next year :)




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New custom hair and face textures for spectre.

Alpha Version of the Apothecary Levels. Some jank is to be expected.

Timestamps:

Dialog System : 0:14

Gathering Hidden Items: 02:26

Nightclub: 05:44

Minor Fire Fight: 06:44

Entering the church: 11:56

Exclusion Zone : 14:00

This is the dev log for Shavra from March.

First incarnation of the new(ish) version of Shavra. Here you will see the version I worked on and off roughly from 2014 to 16 before I took a break from the project. Early concepts, rough rendering and iffy art direction included.

Alpha tests, slow but steady progress ... still here! :)

Feel free to read whats new.

Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.

A short summary of earlier version of Shavra, including screenshots to give you an impression where this game came from and what I aim to do with it.

First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)

After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.

West Yantai Loading Dock for Spectre. More info in article attached to this post. Visit project here: https://gamejolt.com/games/spectre/628563