Game
Shavra - Renaissance
5 years ago

The recent lack of updates is due to this project being migrated to the Unreal Engine. Please stay tuned for news next year :)




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This is the dev diary for this project from February

A short summary of earlier version of Shavra, including screenshots to give you an impression where this game came from and what I aim to do with it.

First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)

Spectre: Harbor Area and various other work in progress related things discussed in this article.

Alpha Version of the Apothecary Levels. Some jank is to be expected.

Timestamps:

Dialog System : 0:14

Gathering Hidden Items: 02:26

Nightclub: 05:44

Minor Fire Fight: 06:44

Entering the church: 11:56

Exclusion Zone : 14:00

First incarnation of the new(ish) version of Shavra. Here you will see the version I worked on and off roughly from 2014 to 16 before I took a break from the project. Early concepts, rough rendering and iffy art direction included.

Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.

These are the progress updates before I took a break from the game to hone my skills in 2017

This is the second dev log from march.

Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.