Game
Shavra - Renaissance
5 years ago

The recent lack of updates is due to this project being migrated to the Unreal Engine. Please stay tuned for news next year :)




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First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)

3D clutter and environment art for the game spectre.

https://gamejolt.com/games/spectre/628563

Alpha Version of the Apothecary Levels. Some jank is to be expected.

Timestamps:

Dialog System : 0:14

Gathering Hidden Items: 02:26

Nightclub: 05:44

Minor Fire Fight: 06:44

Entering the church: 11:56

Exclusion Zone : 14:00

This is the dev log for Shavra from March.

West Yantai Loading Dock for Spectre. More info in article attached to this post. Visit project here: https://gamejolt.com/games/spectre/628563

These are the progress updates before I took a break from the game to hone my skills in 2017

Spectre: Harbor Area and various other work in progress related things discussed in this article.

A short summary of earlier version of Shavra, including screenshots to give you an impression where this game came from and what I aim to do with it.

Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.

This is the dev diary for this project from February