Game
Shavra - Renaissance
5 years ago

The recent lack of updates is due to this project being migrated to the Unreal Engine. Please stay tuned for news next year :)




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This is the second dev log from march.

Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.

Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.

These are the progress updates before I took a break from the game to hone my skills in 2017

Spectre: Harbor Area and various other work in progress related things discussed in this article.

Alpha Version of the Apothecary Levels. Some jank is to be expected.

Timestamps:

Dialog System : 0:14

Gathering Hidden Items: 02:26

Nightclub: 05:44

Minor Fire Fight: 06:44

Entering the church: 11:56

Exclusion Zone : 14:00

New custom hair and face textures for spectre.

3D clutter and environment art for the game spectre.

https://gamejolt.com/games/spectre/628563

First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)

After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.