Next up
Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.
This is the dev diary from this year, January
Spectre: Harbor Area and various other work in progress related things discussed in this article.
This is the dev diary for this project from February
First incarnation of the new(ish) version of Shavra. Here you will see the version I worked on and off roughly from 2014 to 16 before I took a break from the project. Early concepts, rough rendering and iffy art direction included.
New custom hair and face textures for spectre.
A short summary of earlier version of Shavra, including screenshots to give you an impression where this game came from and what I aim to do with it.
These are the progress updates before I took a break from the game to hone my skills in 2017
This is the dev log for Shavra from March.
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