Game
Shavra - Renaissance
4 years ago

The recent lack of updates is due to this project being migrated to the Unreal Engine. Please stay tuned for news next year :)




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Alpha Version of the Apothecary Levels. Some jank is to be expected.

Timestamps:

Dialog System : 0:14

Gathering Hidden Items: 02:26

Nightclub: 05:44

Minor Fire Fight: 06:44

Entering the church: 11:56

Exclusion Zone : 14:00

West Yantai Loading Dock for Spectre. More info in article attached to this post. Visit project here: https://gamejolt.com/games/spectre/628563

After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.

Alpha tests, slow but steady progress ... still here! :)

Feel free to read whats new.

A short summary of earlier version of Shavra, including screenshots to give you an impression where this game came from and what I aim to do with it.

Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.

Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.

First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)

New custom hair and face textures for spectre.

This is the dev diary from this year, January