Game
Shavra - Renaissance
4 years ago

The recent lack of updates is due to this project being migrated to the Unreal Engine. Please stay tuned for news next year :)




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New custom hair and face textures for spectre.

Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.

Alpha Version of the Apothecary Levels. Some jank is to be expected.

Timestamps:

Dialog System : 0:14

Gathering Hidden Items: 02:26

Nightclub: 05:44

Minor Fire Fight: 06:44

Entering the church: 11:56

Exclusion Zone : 14:00

A short summary of earlier version of Shavra, including screenshots to give you an impression where this game came from and what I aim to do with it.

These are the progress updates before I took a break from the game to hone my skills in 2017

After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.

This is the second dev log from march.

Alpha tests, slow but steady progress ... still here! :)

Feel free to read whats new.

First incarnation of the new(ish) version of Shavra. Here you will see the version I worked on and off roughly from 2014 to 16 before I took a break from the project. Early concepts, rough rendering and iffy art direction included.

This is the dev diary from this year, January