Game
Shavra - Renaissance
5 years ago

The recent lack of updates is due to this project being migrated to the Unreal Engine. Please stay tuned for news next year :)




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First incarnation of the new(ish) version of Shavra. Here you will see the version I worked on and off roughly from 2014 to 16 before I took a break from the project. Early concepts, rough rendering and iffy art direction included.

Alpha Version of the Apothecary Levels. Some jank is to be expected.

Timestamps:

Dialog System : 0:14

Gathering Hidden Items: 02:26

Nightclub: 05:44

Minor Fire Fight: 06:44

Entering the church: 11:56

Exclusion Zone : 14:00

This is the second dev log from march.

These are the progress updates before I took a break from the game to hone my skills in 2017

3D clutter and environment art for the game spectre.

https://gamejolt.com/games/spectre/628563

After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.

Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.

This is the dev log for Shavra from March.

A short summary of earlier version of Shavra, including screenshots to give you an impression where this game came from and what I aim to do with it.

Spectre: Harbor Area and various other work in progress related things discussed in this article.