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First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)
Alpha Version of the Apothecary Levels. Some jank is to be expected.
Timestamps:
Dialog System : 0:14
Gathering Hidden Items: 02:26
Nightclub: 05:44
Minor Fire Fight: 06:44
Entering the church: 11:56
Exclusion Zone : 14:00
This is the dev log for Shavra from March.
West Yantai Loading Dock for Spectre. More info in article attached to this post. Visit project here: https://gamejolt.com/games/spectre/628563
These are the progress updates before I took a break from the game to hone my skills in 2017
Spectre: Harbor Area and various other work in progress related things discussed in this article.
A short summary of earlier version of Shavra, including screenshots to give you an impression where this game came from and what I aim to do with it.
Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.
This is the dev diary for this project from February
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