The first incarnation of the new version of Shavra. Here you will see the version I worked on roughly from 2014 to 16 before I took a break from the project. Early concepts, rough rendering and iffy art direction included. I procrastinated a lot, left the project on hold for weeks and months as I sort of felt that it was too big for me to handle at the time. Well, my "kung fu" has gotten much better and I grew more experienced through the years.
At this stage I didn't really know how to tackle most issues that arise with such a huge project. Time management, scale, when to ask for help, how to properly organize the project so I felt burned out eventually with few things working properly. The combat system was beyond awkward, the characters stiff and unimmersive and the environments where....eh, kinda okay.
For completion sake, I will link you to all the old articles on the subject.
2014: New engine early stuff:
https://www.indiedb.com/games/shavra/news/shavra-former-spyra-update
2016: back to it after a long hiatus:
https://www.indiedb.com/games/shavra/news/resurrection13
2016: mostly a continuation:
https://www.indiedb.com/games/shavra/news/shavra-nothern-island-and-abbey-interior
2016: Not really making all that much progress...but hey! Characters.
Thanks for your interest and thanks for reading! Cheers!
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