The release of the new version is very close and today I want to share some of the funny bugs and glitches I encountered on my journey to v1.2.0.
This short YouTube-Video shows some graphic glitches and strange behavior:
Next up
Just released the third public beta of my old-school dungeon crawler game The Fire of Ardor - Quest for the Soul Stone.
If you like RPGs and raycasting graphics, you might want to check it out. I would appreciate your feedback!
The 2nd beta for the 1.2.0 release is here (downloadable for Windows & Linux). It contains controller support, voice acting and many visual and gameplay improvements.
One new environment piece is the forge in the doomed town.
Just released the first patch that fixes a memory leak and improves trading with NPCs.
If you did not already, I suggest you to get the game and play it ;-)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I added some hit feedback to the game.
This rat has a hard time against the sword...
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
After four years of inactivity, I am continuing the work on "Fire of Ardor". There are many cool new features such as voice acting, controller support and even more!
Check out the blog post about the upcoming update:
https://cpfr.gitlab.io/the-fire-of-ardor/blog/2024-05-22-a-late-…
Hi everybody!
I just published a new blog post regarding the development of my old-school dungeon crawler / RPG.
It's moving towards version 1.0 and will be available for free. There is more information inside the blog entry:
https://www.gamedev.net/blogs/entry/2268945-the-fire-of-ardor-ge…
0 comments