Deltatime has been added. This makes the game run at the same speed regardless of FPS.
Discord Rich Presence has been added.
Remade the fullscreen to function like the FNaC But Better fullscreen.
New saving system that prevents you from using save file edit cheese.
Added a How to Play section (click the ? icon to access it) and an Options section (click the gear icon to access it) to the menu.
Most animatronic mechanics have been given a unique tweak, or even completely overhauled.
Animatronics are way more active on earlier nights.
The desk in the office is no longer having a seizure.
Added options for Perspective, V-Sync, and Anti-Aliasing. Perspective lets you toggle between the panorama effect seen in the original TRTF 2, the projection effect seen in TRTF 2 Reworked, or just completely off.
All animatronic AIs have been recoded from the ground up.
Animatronics can no longer overlap each other in the hall.
Dug now properly kills you.
The toxic meter looks slightly different in terms of color.
The audio lure can now be used in cam 03. (This is important for another character's mechanic!)
New presets.
Some animatronics that weren't in certain presets in the original game have been invited to certain presets to make them slightly harder.
Game-crashing events now take you to the menu instead.
Overall better coding.
This didn't take too long to make, and honestly I'm quite proud with how it turned out.
Special thanks to @Federick8338282838 for the main suggestions and ideas, along with @Skylerter & @la_yeet for beta testing.
If you're wondering if I'll do TRTF 1 Classic Recoded or TRTF 3-5 Classic Recoded, I won't for the following reasons.
TRTF 1 Classic Recoded already exists, go check it out here, it's pretty cool
I only recoded TRTF 2 out of passion, and because it was my favorite TRTF game out of all of the original games that Tyler made back in the day. If I were to make TRTF 3-5 Classic Recoded that'd take much longer, plus TRTF 5 was never truly finished so I don't care enough to work on that.
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