
Next up
The Rogue of Nexus - Main Menu UI update
The new trailer is closer to be ready (heck, it takes ages to assemble a trailer)
Btw, i recently created a discord server for my game
https://store.steampowered.com/app/3417340/The_Rogue_of_Nexus/
Well, even thinking, the fact that no matter what the first answer is always the same, is the proof i can't help but saying that Mahoujin GuruGuru has a special place in my heart that nothing else can replace, i just love it
https://www.youtube.com/watch?v=3eImYA5O2EY
Fanarts of my game
recently they made some fanarts of my game, it felt kinda unexpected :3 Well, it was part of an event of a Discord Community named "New Game", so it's mostly an indirect consequence, it was flash fan art so super quick drawings
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
One last update... for now. The Rogue of Nexus, Version 1.1.7
There's finally a great boost to battle enemies' behaviour, namely active and passive skills, for more interactive and tricky battles!
https://store.steampowered.com/app/3417340/The_Rogue_of_Nexus/
It will take a long break...
Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!
This is your chance to win $5,000 USD! 💸
Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
(We've included Garen variants for inspo!)
Hi! Released yesterday the latest update of my game The Rogue of Nexus, a Roguelite Action RPG, with focus on UI and UX
https://store.steampowered.com/app/3423510/The_Rogue_of_Nexus_De…
I'm looking forward feedbacks, after applying the latest changes, give a try to the demo!
Last post of the year for The Rogue of Nexus!
And also latest update, version 1.1.4.5
Boosted further navigation with compass and extended inputs to keyboard
https://store.steampowered.com/app/3417340/The_Rogue_of_Nexus/
Happy new year!
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Working on pixel resize of my game.
Screen 1 is battle camera zoomed out in order to match the pixel size of UI and Battle scene;
Screen 2 is just character and enemies resized in order to match pixel size of background
Which one is better?





















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