
Next up
OOOOOOOOOUUUUUUUUUUUGHHHHHHHHHHH
I did it. I fucking did it.
Dynamically adjusting collision boxes that use vectors instead of the old method.
GET. FUCKING. BENT.
turns out, the hitbox is out of sync with the player, but only visually. considering the drawn collisions are supplementary to the debug menu, i am not gonna fix that. it's annoying, but not gamebreaking.
camera zoom is kinda working
Better collisions are coming.
We're trialing a fully reorganised and overhauled VM for unsandboxed.org.
If you have any interest in extension/mod development, or are versed in the technical side of Scratch, I urge you to give us your feedback.
I am going to do what Mojang does best: procrastinate.
I want to make a tool for me to animate and define entities similar to blocks. Why don't I just include this in ExtenderDragon? See slide 2.
(ExtD is for hundreds of blocks, not a dozen mobs.)
Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.
The two JSON extensions are available for testing in the Unsandboxed Discord Server.
I'll be releasing more, such as Clones Plus 2, when I can. Hopefully these'll make Unsandboxed a lot more... viable.
having some problems with the collisions of entities, so im gonna take a break for a day or so.
if anyone thinks i should open this game up for testing or make a disc server or some shit, lmk.










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