Game
ProjectQwater

1 year ago

The Tfujztary Studios team wishes Happy New Year!!!

Here is one of first concepts of hallway floor for game.

This design will not be used in game so I can show you this.




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Smart loading, zero immersion break. In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.

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What you all think

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What do you think?

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