Game
Employee Simulator

5 years ago

The third day is almost completed! Having more than one ending takes more time than I thought. And as you can see, I've added new models for AIs, it's a lot better!




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I've been working on a way to simulate the reduction of matter within a block of matter. I previously worked with multiple models but decided to use a single one and modify its vertices and UVs through scripting. Perlin noise used to do the variation.

Some new 3D models, new AI with a modulator system, new textures using AI (stable diffusion), and some improvements gameplay-wise. Starting to add new things like trash bin and knives.

It'd be important to determine which items are used (but not locked, you can still use them) by AIs to avoid disturbing them during their job!

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

AIs are working and are fully autonomous to complete orders from customers ! One is doing french fries, the other is doing ice cream.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

I've been working on the last AI : the cook. The most difficult AI to do as it must be capable of doing entire burger (as example) by itself. Here is its training, from burning all of them, it can now successfully cook 4 steaks simultaneously!

I'm not progressing as far as I wish, but at least things are going well : I've been reworking the gameplay which was imo, too simple. And a ton of bug fixes. I have a lot of idea that I want to implement, but here are some screenshots.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Restaurant customisation is not something you can skip, because as you progress through the game, you will unlock new stuff to place.

Here are 3 different layouts.