Next up
Some new 3D models, new AI with a modulator system, new textures using AI (stable diffusion), and some improvements gameplay-wise. Starting to add new things like trash bin and knives.
I'm not progressing as far as I wish, but at least things are going well : I've been reworking the gameplay which was imo, too simple. And a ton of bug fixes. I have a lot of idea that I want to implement, but here are some screenshots.
I've been working on a way to simulate the reduction of matter within a block of matter. I previously worked with multiple models but decided to use a single one and modify its vertices and UVs through scripting. Perlin noise used to do the variation.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
It'd be important to determine which items are used (but not locked, you can still use them) by AIs to avoid disturbing them during their job!
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
I'm happy to say that the demo of my game is out. You can download it from my page! Do not hesitate to say what you think of it. Playable in FR and EN. If you want to do a video, please tell me!
I've been working on the last AI : the cook. The most difficult AI to do as it must be capable of doing entire burger (as example) by itself. Here is its training, from burning all of them, it can now successfully cook 4 steaks simultaneously!
Drink feature WIP ! The kitchen is almost fully working. Can't wait to work on AI, it'll be fun to code. The game's page will be updated in a few minutes too to match the current game's state. Available to wishlist on Steam!
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