Game
The Tower of KYLE

2 years ago

The Tower of KYLE v1.0.1
Tiny, tiny update:

-Removed an event that was there for testing purposes.

Version 1.0.0 can still be downloaded for now if you want to try to find it...

Should the need arise, I'll do more updates later on.

https://gamejolt.com/games/kyletowervxace/749173




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The sequel to The Tower of KYLE now has it's own game page (linked below)! It'll be rather longer than its predecessor, so I'll need a while to work on it. I plan to release a demo next month, though.

https://gamejolt.com/games/kylesword/760565

kyletower v1.0.5

-Added a new battle start animation

I'll eventually make this animation and another one available for download.

The full version of the Cursed Sword of KYLE is now released!

Now, our somewhat experienced adventurers can complete their quest to deal with a certain troublesome treasure.

The main story is about 4-5 hours long, with some optional stuff here and there.

The new demo for GUIDANCE is finally here!

https://store.steampowered.com/app/3168880/GUIDANCE/

This is a massive gameplay and graphics update, with a completely new progression system, reimagined bossfights, and plenty of tweaks!

#GUIDANCE is an original, meta, story-driven RPG

These are recolors of RPG Maker MZ assets to make a Black Dragon and Nightmare. Pretty basic stuff, but some may find it useful. Be sure to read the terms of use in the article, though.

The video shows how they look in-game: https://youtu.be/wdU948Oz4ho

A new GUIDANCE demo is coming to Game Jolt and Steam before the end of the month! (next couple days)

https://store.steampowered.com/app/3168880/GUIDANCE/

#GUIDANCEmonthlyDevlog

100+ downloads! (including other sites) Plus, a release window for the postgame.

Just workin' on a little something or other here.

Just the first map for my next project. Just a lil' map. Just a lil' thing.

(Game page eventually)

(Made with Time Fantasy assets)

We’re adding a container system allowing interaction with objects like tables and shelves, marked on the map. The "Container" view adapts to the hero’s appearance. This enhances immersion, while classic chests remain unchanged for player convenience.

I've recently started working on my next project, The Cold Trail. It's about Radovan looking for his brother-in-arms in the untamed tundra.

Feel free to check out the game page if you're interested. I'll have a demo out next month.

the game'll be free :)