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The Bunker started as a visual novel with some extended mechanics in Renpy. Now I migrated it to Godot and it allowed us to enhance the gameplay beyond our initial expectations. Now looting places is a survival horror experience.PD:Icons are placeholders!
This was a very early teaser trailer for the game. The final visual style wasn't still refined but the overall mood was already there.
In The Wall, an Artificial Intelligence controls the city — and it wants more than obedience. It wants your mind. This scene shows what happens when you fail to resist its influence in one of the minigames… when the line between you and it starts to fade.
The Bunker is growing on a daily basis. We finally added the new Explore feature, so now you can be a real scavenger to protect your family from hunger. What do you think about this style of exploring?
The Wall is a sci-fi horror visual novel packed with cinematic, action-driven moments and interactive QTEs that keep every scene alive. This clip shows the first escape sequence — where your choices decide the path… and your survival.
After a long day of hard work and problems at work, you get back to your place to relax. This area will introduce several elements that will change during the game according to your choices.
The Wall is full of minigames to add more variation for the player. In this minigame, you need to rebuild a piece of paper a friend that has been killed left for you. What's the hidden message in it? And why is it important?
We have completed the first alpha version for the NeoWiz Quest. You can watch here the full gameplay video. When we're ready we'll release the demo version to the public so you all can play it and enjoy it. Now, wish us luck in the Neowiz Quest! #neowiz
This is the new resource management of The Bunker, finally running under GODOT!!! We've been porting the game for one week already and it's looking better than ever. more stable, more visually appealing and with shaders that will make it look great.
The Wall is a sci-fi horror visual novel packed with cinematic, action-driven moments and interactive QTEs that keep every scene alive. This clip shows the first escape sequence — where your choices decide the path… and your survival.














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