Game
Blade of Acrimony Demo
8 years ago

The way battles work in the game!


When designing the enemy’s and such, I wanted to make it so the player couldn’t just win by just hitting them with the basic attack over and over again.

This is implemented by smart enemy AI and the fact that grinding isn’t a thing you can do in the game. You can only be so strong at given point in the game.

Think of it like this, every enemy in this game will act like a boss fight that will require the player to learn and counter enemy patterns and skills.

For example, the enemy below does the following:
—Counters.
—Charges for a strong electrical attack.
—Unleashes said attack which can also paralyses you for some time.

The key to win this fight is to use you guard effectively and to pay attention to his charges.

5d0a996c4e587.png


0 comments

Loading...

Next up

Hello

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

So here's the first of the zodiac signs i will make for the next weeks.

Strange Umbrella

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg