1 year ago

the worst part about working on unsandboxed is how small the community is, which will change over time and once we're finally in beta but still, its hard to get feedback lol




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HAHHAHA EVEN QUASI CONNECTIVITY WORKS

i decided it would honestly be easier to write my own version of paper minecraft that actually does the shit its supposed to and oh my god i made a tile engine by myself

I figured out a way to make a very rudimentary world gen algorithm that has pseudo-randomness, but it's only fit for testing.

It's only a couple scripts though which is nice, but a full generator will need a lot more.

camera zoom is kinda working

Here's the format of origami.

You first inherit the data from an existing block, then you can set various keys (including any you add yourself!), after which you add the block to the registry.

You see no lists in the process.

We're trialing a fully reorganised and overhauled VM for unsandboxed.org.

If you have any interest in extension/mod development, or are versed in the technical side of Scratch, I urge you to give us your feedback.

I decided to tackle some smaller issues while I try to fully understand the patch's spaghetti code.

Texture update! With a surprise visit from Mechanical Piston :)

The two JSON extensions are available for testing in the Unsandboxed Discord Server.

I'll be releasing more, such as Clones Plus 2, when I can. Hopefully these'll make Unsandboxed a lot more... viable.

https://discord.gg/fS9Scxdx65

Origami now lets you add new block attributes without disrupting the runtime.

The first one I'm adding is "mod".

Also updated the textures.