10 days ago

the worst part about working on unsandboxed is how small the community is, which will change over time and once we're finally in beta but still, its hard to get feedback lol




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and by "almost done", I mean I still have these blocks (and a few extra I had in mind) left to go, bringing the total up to most likely 1750 :')

Today's random fact about Scratch: there's an option for "other scripts in stage" in the control_stop block that is never used.

how clones+ is looking so far

So, Scratch 4.0.

thanks, sherlock holmes

After some serious consideration, we caved and decided to make a Discord server. However, access will be extremely limited and invites extremely limited.

The invite below is limited to 10 people from our GameJolt community.

https://discord.gg/MnrPwNuNDt

TIL that there is not a single instance where Scratch will ever, EVER track the distance to any clone target. EVER.

Today's to-do list. I'm not sure I can get these done TODAY today but i'll get em done at some point.

Extension development is not what it was a year ago but these APIs are crucial for what I'm doing with Clones+ and other extensions.

Unsandboxed has received a small (but still sizeable) update!

We've reshuffled and reworked a lot of things. Below is a list of EVERYTHING we changed 😁

Scratch was supposed to inherit a system from Blockly that would display "No variable selected" on variable menus.

This never comes up in normal Scratch, but when it's forced to happen, the menu creates a brand new variable instead, starting at "i".