Next up
Junk items can be a useful distraction. Handy, if you want to lure unsuspecting NPCs to a more favourable position.
Disabling security in Space Wreck is not just an ON/OFF option. After you pass the initial scitec check, you can
* disable the bots right away
* turn the robot friendly with an additional scitec
* take over cambot directly with tools and tinker.
Space Wreck is a non-linear game. It is short but full of content.
This star map shows some (but not all) of your decisions that form your unique story.
Note: this is still WIP
Heads up! We have a demo version available for download!
Once again we have reworked our UI, this time changing the layout so that all on-screen interface elements are grouped around the screen slate (sort of a pip-boy). This way all you need is in one place.
Guys, this has gone too far! :D
Not everyone is as thrilled as you about the newest crowd-control weapon, shockgun.
Be careful when meeting new people in Space Wreck - better holster your gun, otherwise, they get all tense. Additionally, if you try to talk to someone while holding a gun in their face, you'll get an appropriate reaction and options to say.
If you are drunk when talking to an NPC, you get an additional dialog option - an insult. While usually, this will close any future conversations with the person, it grants you a temporary confidence boost in form of a bonus of 5 maxHP.
Lie detection is now automatic. And, yes, it sometimes opens new options to confront the NPC.
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