Next up
The first test for detailed palette swapping was successful (for the most part)!
I fiiiinally added the KO stars. I wanted to do it like how Superstar Saga does it, but I settled for how the 3ds titles do it
Finally fixed a pretty bad bug where if you hit a block too quickly, it would keep rotating. The fix is only applied to the solo block in this clip to demonstrate how broken the bug made things lol
This game includes a mechanic where you can collect wanted posters that appear in the overworld and fight harder versions of bosses for double the coins you would usually get from them! (Version of game shown in video not released yet)
These two may be away for the time being, but when they come back they'll be stronger than ever!
Welcome to the new improved Superstar Simulator experience!! With customizable battle scenarios and an overhaul of the flow of battles, let the new era of this Mario RPG Simulator commence!
As the release for the next update draws near, I've been finishing up the character intro cutscenes. Here's Bowser's
I'm very excited to implement Pixel9Bit's resprite of his Donkey Kong spritesheet in the future! It was also good to wait to make Diddy Kong playable because he resprited him too!
The Shadow Update coming soon!
What the he- don't fight Goomba as Wario- (Clip provided in the Discord)
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