Next up
Trying out a new camera leading up to our test build. Aim to make things feel more dynamic compared to the previous static camera that was being used.
ARRGHHH, there be a fight breaking out on deck! No doubt they're arguing over rum...or who has the greatest beard. Probably both....
Whatever it is, here's a sneak peak at a new stage location for SKULLDUGGERY - 'Rickety Ship' (WIP)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
1,2,3, TESTING!
Been a while since we posted anything. We're currently testing SKULLDUGGERY and aim to release soon! Meanwhile, here's some cool aiming UI and trails that we added from testing. Should provide much more feedback to weapons in the game.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
DEVLOG#6 - OUT WITH THE OLD, IN WITH THE NEW
Avast ye, Skullduggery's got a new logo! 'Bout time we replaced the 5min photoshop job with something that better reflects the feel of our game.
Let us know what you think!
Pre-release Patch v0.2
After finding some nasty little bugs lurking below deck we sent our best hands down to go and squish 'em!
Any input issues should now be fixed. Just download v0.2 and connect using an Xbox controller or PS4 through DS4Windows.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
DEVLOG#7 - TEST BUILD INBOUND!
So you thought our project had died? Yes, it's been too long since we shared progress on 'Skullduggery' but we're excited to say that we'll soon be releasing a test build! Here's some screenshots to get you excited :D
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