Next up
WIP! You can do a lot with Godot control nodes! Set up a few windows with some of my favorite shaders and point lights for a dynamic scene and background designed to look like the inside of a moving train--complete with window being pelted with rain!
Changed the battle UI drastically again--hopefully for one of the last times!
Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here! Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!
One of my favorite attacks!
The 6 main characters in SOMEWHEN. It's about time!
Update 3 of 4! I started to add audio! And a new party member!
Update 4/4! The new battle system was already underway, but I've gotten to a much more stable point! Can't wait to show you guys more!
I'm refactoring the character controller for Somewhen! Wait. Who is that?
New menu look and transitions go!
Update 2 of 4! Overtime Gauge updated too to be a bit more liquid-y!












0 comments