Game
Somewhen

3 months ago

There will be a new banner soon!

https://bsky.app/profile/hopscorch.bsky.social

You can also follow the game's progress on my new Bsky! Thank you!!




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Card binder 99% complete. Added some scroll bars to the scene as well a better ratio gauges and better window back to separate the elements a little more. The card collecting minigame will be lit tbh, but I will move on now to something new now.

Sorting out Base Break baseball cards!

Yeah, I'm starting to get lost in my own dungeons, so I set up compass points. I'll add them to future things I spawn too, like monsters and chests... Oh, yeah, by the way, I'm working on procedurally generated dungeons in #RPGMAKER!

Uh-oh... someone's thinking of a card minigame again...

Not perfect yet, but you get the idea, right?

Still trying to make a classic RPG! I had a neat scene way back when involving the ability to equip gems that interact with one another around a clock-like menu! This is what it looks like now! The more you have equipped, the faster the cogs spin, too~

Working on some more #procgen in #rpgmaker! The layouts sometimes get very interesting! Will work on the rooms and spawning of monsters and treasure chests soon!!! I even improved the compass with a full map! #gamedev #indiegamedev #rpg #jrpg #somewhen

Sorry about being quiet all week. I pulled the trigger on working on the card minigame for Somewhen. It's a nice break from working on the main scenario and battle/town-building system(s).

Sorry! I swear I'm working on more things, but I'm also tidying up a bunch of menus like this one... At least you can look at some more of these Base Break cards in the inspector for now...?

SOMEWHEN has more sound effects to it now! Yay! Starting to feel like a game even more! There's a slight controller rumble when the ball is hit, for good measure. #rpgmakerMV #rpgmaker #SOMEWHEN