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This is what Wire Doll's default weapon can do, it can be extended longer and be charged into a bigger attack. However, those two extra abilities will be upgrades to her default weapon.
After a long break, I finally got something else new for Diamond Dolls. Slopes coming into the game, along with replacing the dash with a rolling move. While the movement on the slopes isn't fully perfect yet, I'm still doing my best. More to come soon!
With every video game comes a hero and a villain. Cable Doll's villain is gonna be named Boss Spite, and she's the second sprite on this sheet. Spite will be the main antagonist of Cable Doll, and her plan involves stealing energy.
Well I came to terms with it, I'm gonna make Levity Fleet 5 into a 16 bit game and with these kinds of sprites. I hope the game will be a much needed revival for the games as a whole, look forward to it.
These are all of Wire Doll's special weapons. She will obtain them from eight bosses and/or the shop. The special weapon can be used alongside the default weapon, just on an additional button.
Here's the new weapons for Levity Fleet 3, took a lot of imagination and planning to get them done. They'll be very strong and useful just like the others before.
Here's an upcoming upgrade for the six Buildoids. That's right, they'll be able to slide and fit in tight passages just like their Frutoids counterparts. I'm hoping to implement that in Levity Fleet 3.
These are prototype sketches of how the Proloid Scalpel looked during 2017. I could've worked on and finished Levity Fleet 1 during 2018, yet I felt conflicted feelings and was unsure of my future. Now there's four games for Levity Fleet, so much better!
Remember that hiatus? Well it's over, and I'm bringing a great returning post. Here's the new heroes of G-Edges, some familiar faces returning, but with a new coat of paint. Will showcase their abilities soon, stay tuned!
Hey all, long time no post? I've been very busy and have redone the whole engine of Diamond Dolls. I've make their main attack method be rolling, and while it's not much, it's a great gimmick that'll go a long way in a platformer!
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