Game
Levity Fleet Classic

6 years ago

This is what Wire Doll's default weapon can do, it can be extended longer and be charged into a bigger attack. However, those two extra abilities will be upgrades to her default weapon.




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This might not be much of a step up from the earlier sprites, but this is Gallant given some 16 bit colors and shading along with more animation frames. I'm hoping that'll help make Levity Fleet 5 be slightly better, look forward to it.

Here's an upcoming upgrade for the six Buildoids. That's right, they'll be able to slide and fit in tight passages just like their Frutoids counterparts. I'm hoping to implement that in Levity Fleet 3.

Here's the third weapons for the new heroes in Creature Quest. Dina can fly while Lana stops time, still helpful just like the others. Such powers are a sound ray, floor spikes, a missile, fire shield, claw swipe and speed dash.

This is the pause menu for Creature Hunt. I know it's not great so far, but still good for showing the basic meters for the player and shows a menu to access energy refills.

I know I shared this a little while ago, but here's the eight new heroes of Creature Hunt. Each having an armor with beast-like features, and they'll even have powers emulating what beasts can do too!

These are the minibosses of Creature Quest, sure some have been recycled from Steel Maiden, but most are totally new. Yet they're programmed to function well in a topdown game, making for a somewhat fun challenge.

After some failures with game design, I've returned back to the drawing board yet again. Speaking of drawing board, I created some new ninja heroes for my upcoming redo of Erratic Fable, and these happen to be the heroes and villains of said game.

A big change from the tiny sprites I usually draw, we finally have some pixel art for Steel Maiden. Might not be amazing, but still looks great anyway.

Here's the new weapons for Levity Fleet 3, took a lot of imagination and planning to get them done. They'll be very strong and useful just like the others before.

The default weapons for the heroes, half of them have rapid fire while two have a charged shot and two have a three hit melee combo. Definitely unique and different from what their predecessors had, and far more energy efficient.