They say a game with a fishing minigame can't be all bad... I don't really believe that, but I made one anyway. It's a pretty straightforward mashing QTE, but it took a while to figure out.
(The demo'll release tomorrow, probably)
Next up
100+ downloads! (including other sites) Plus, a release window for the postgame.
kyletower 1.0.6 patch notes
Some of the changes here were based on a review on the rpgmaker.net page.
The game is a bit more difficult now, but the XP and Sil pool is larger to compensate.
I experimented with battle start animations in RPG Maker VX Ace and made a good few of them. I may make more if there's any demand. I could make a tutorial for how to make these, too...
The video shows how they look in action:
While I was busy with my personal life, I've been trying to figure out the aesthetic of this game and since the hourly soundtrack is made in Microsoft Music Producer (an old Windows 98 program) I've decided to make the UI retro stuff inspired :) - Martin
The full version of the Cursed Sword of KYLE is now released!
Now, our somewhat experienced adventurers can complete their quest to deal with a certain troublesome treasure.
The main story is about 4-5 hours long, with some optional stuff here and there.
These are recolors of RPG Maker MZ assets to make a Black Dragon and Nightmare. Pretty basic stuff, but some may find it useful. Be sure to read the terms of use in the article, though.
The video shows how they look in-game: https://youtu.be/wdU948Oz4ho
I've recently started working on my next project, The Cold Trail. It's about Radovan looking for his brother-in-arms in the untamed tundra.
Feel free to check out the game page if you're interested. I'll have a demo out next month.
the game'll be free :)
Silly cutscene from my game "Beyond love" (Demo). You can try it here:
[ENG] https://matidia.itch.io/beyond-love-demo
[ESPAÑOL] https://matidia.itch.io/beyond-love-demo-en-espaol
Still just one chapter for now. I expect to finish it this year.
The sequel to The Tower of KYLE now has it's own game page (linked below)! It'll be rather longer than its predecessor, so I'll need a while to work on it. I plan to release a demo next month, though.











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