Next up
Quick update:
I'm still working on the game, of course. In the last few weeks I focused on finishing the DEMO, and now I can say that it's almost ready.
If all goes well, the DEMO will be released very soon!
This may be obvious, but if not, a good way to create AI for your FNaF-like characters is to create different behaviour scripts and combine them to make a complete, functional character. Think modular.
My cleanest AM timer programming ever
the forgotten one is coming tomorrow.
The quest today is optimize the game size and also the performance if it's possible. If I can't get lower this size under 1GB, I will cancel Aftermath.
Wish me luck (or luck for you Sprinlockers).
Guess my upcoming fangame by looking at the main gameplay scene hierarchy!
Oblitus Casa, But Cringe!
















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