Next up
Hey GameJolters
Over the past few days and weeks, I've published two web projects for my learning purposes. You can find them on my GitHub profile!
This may be obvious, but if not, a good way to create AI for your FNaF-like characters is to create different behaviour scripts and combine them to make a complete, functional character. Think modular.
Quick update:
I'm still working on the game, of course. In the last few weeks I focused on finishing the DEMO, and now I can say that it's almost ready.
If all goes well, the DEMO will be released very soon!
When you have an idea (the best idea)
Running Unity on Linux has changed my life
Hey gang, I just wanted to let you know that I'm currently busy with school projects right now, so I don't have anything good to share at the moment. They're all web development-related, so I'm actually enjoying working on them!
The quest today is optimize the game size and also the performance if it's possible. If I can't get lower this size under 1GB, I will cancel Aftermath.
Wish me luck (or luck for you Sprinlockers).

















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