Next up
Quick update:
I'm still working on the game, of course. In the last few weeks I focused on finishing the DEMO, and now I can say that it's almost ready.
If all goes well, the DEMO will be released very soon!
For the final trick, I converted my old Bluesky account into my new blog profile.
Follow me there to receive the latest updates on my games, like I usually do here!
This may be obvious, but if not, a good way to create AI for your FNaF-like characters is to create different behaviour scripts and combine them to make a complete, functional character. Think modular.
Oblitus Casa, But Cringe!
Guess my upcoming fangame by looking at the main gameplay scene hierarchy!
The quest today is optimize the game size and also the performance if it's possible. If I can't get lower this size under 1GB, I will cancel Aftermath.
Wish me luck (or luck for you Sprinlockers).
fix
Thank you FNAF.
DEMO v1.0.4 - Released, new graphics quality options
Bro















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