Next up
My cleanest AM timer programming ever
For the final trick, I converted my old Bluesky account into my new blog profile.
Follow me there to receive the latest updates on my games, like I usually do here!
the forgotten one is coming tomorrow.
The quest today is optimize the game size and also the performance if it's possible. If I can't get lower this size under 1GB, I will cancel Aftermath.
Wish me luck (or luck for you Sprinlockers).
This may be obvious, but if not, a good way to create AI for your FNaF-like characters is to create different behaviour scripts and combine them to make a complete, functional character. Think modular.
TEASER TRAILER - DEMO OUT NOW
Bro
Quick update:
I'm still working on the game, of course. In the last few weeks I focused on finishing the DEMO, and now I can say that it's almost ready.
If all goes well, the DEMO will be released very soon!
















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