Game
miniLAW: Ministry of Law
8 years ago

Things you've been asking for: some now, some soon! 0.1.7 Changelog


Welcome to the party pal. Lots to see and experience in this update.

New Features

Primary ammo types expanded: this will give you more control over your gun loadout. Check out all the new and old ammo below with descriptions. The new primary ammos are listed with ***

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RAZOR 6.33MM - Standard issue miniLAW round, metal jacketed copied from old world designs. 12 round mag.

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ML HP - MiniLAW hollow point rounds. Deal greater damage to unarmored targets. 11 round mag.

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ML AP - MiniLAW armor piercing rounds, cut through enemy armor at the cost of lethality. 10 round mag.

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SFTE RUBBER - Standard issue miniLAW riot rounds. 12 round mag.

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PB SHOT SHELL*** - .410 (10 gauge) bore shot shell. Medium stopping power. 8 round mag.

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SLEDGE MED. EX*** - Sledge explosive rounds. 3 round mag.

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TZR ROUNDS*** - High grade non-lethal rounds with tazer warheads. 7 round mag.

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13MM SWC*** - High powered armor piercing shot. 6 round mag.

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.454 CASULL*** - Extremely high powered magnum shot. 7 round mag.

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JKHMR ROUNDS*** - Jackhammer low-explosive rounds. 6 round mag.

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FLBR 7 ROUNDS*** - Kinetic transfer gel shots. Capable of indirect firing lines. 8 round mag.

The last ammo type is amazing so see it in a gif!

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  • Functional mouse rebinding. Mouse buttons 1-3 can cycle through 8 distinct action bindings, accessed by clicking on the mouse bindings or pressing left/right while highlighting mouse bindings in key rebinding screen. You (Rin D. Pryde, Chaos, and Danda!!) asked, and we provided.

  • Two new augments in the SPDLD line that increase your mag size by 60 and 75%, for a maximum increase of 135%. Nicely supplementing the new ammos and smaller magazine sizes.

  • Upped the spent bullet casings from 2 to 8 to give the gunfight debris a more varied look.

  • Optimized neon sign glowage and ragdoll calculations to give you more frames per second.

  • Different rounds impart different amounts of recoil to the player gun arm, and have different pitch and gain creating a unique feel for each.

  • Less sticky ragdolls function more realistically and look way better.

  • With all the additions comes a little sad news, all previous saved games will be unusable. We are sorry to do it, but with the constantly changing state of our early access builds it is unavoidable.

Fixes

  • Possibly fixed a rare bug that was affecting the “Meticulously Minded” trait and inducing HUD and vision distortion.

We are also working on trading cards and all that comes with them!

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