1 year ago

Think I got Culled NPC's interacting correctly.


Turns out you can't do a distance check to an object if it's deactivated, even if you have it's ID stored.

So I had to activate it before doing that then deactivate them again afterwards. Will probably have to do this for Jobsites too.



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Progress post should be up later once I can get on the computer to get at the gifs

So I spent a while remaking the title screen load code only to realise the reason it was taking so much longer than a normal island was because the file for it had all the objects in one big list instead of being broken up in to chunks

Happy December everyone! How is the year almost over already?!?!

I hope you're all doing well and having a great December!

Ok, now what did I get done in November?

https://www.patreon.com/posts/144837408

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Merry chistmas to those who celebrate and happy holidays to everyone!

I hope you all have a wonderful holiday and a fantastic end of year!

Please look after yourselves, keep being awesome and please stay safe out there!

The Rat

Oh my gosh!!

Had to do a full rework of the NPC Culling System, and now Goblins can use stairs again! Huzzah!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

These Pokemon are up to no good 😒

Couple mad scientists right here.