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One #screenshotsaturday less until the Pre-Alpha release of the game! Today I want to show you the main menu for the game.
For this #screenshotsaturday I've made a wave based fighting for the upcoming Pre-Alpha release of Mini-Gladiator as well as the death screen
Avoidant #screenshotsaturday, everyone! I've made enemies jump and Matvey changed the game's palette once again.
So I've released the final stable version of the tool, that initially was made for myself. But I've decided to publish it online and let everyone use it. You can read, how to use the calculator in the discription of the game page.
For this #screenshotsaturday I want to show you a bow with arrows in action.
It appears to be another #screenshotsaturday today! I've added the mouse "hover over" sound as well as the settings menu.
This was a concept art character head for the game, the lore of which I've invented long-long ago. In that period I also drew the whole character body, but it didn't survive through time, sadly
Archer #screenshotsaturday! We've added a mouse pointer to the game and archer enemies!
This is the final #screenshotsaturday before the release of the Pre-Alpha! We've changed the tileset for the arena, so that player's health bar wouldn't always cover up the player and added a hit sound effect
Weapon choice #screenshotsaturday! I've added a weapon choice menu before every battle as well as GUI element choice sound effect, so that the player can change weapons and try out different ones
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