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Game
Mini-Gladiator
3 years ago

Avoidant #screenshotsaturday, everyone! I've made enemies jump and Matvey changed the game's palette once again.




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Lethal #screenshotsaturday, everybody! We've brought death to this world! I've also made a separate enemy object with a different movement logic. Tell me, how you like it, please!

"Oh, the misery!.." #screenshotsaturday!

This is a prototype. I promise, I'm making them better, even though I'm facing some problems currently.

For this #screenshotsaturday I've made a wave based fighting for the upcoming Pre-Alpha release of Mini-Gladiator as well as the death screen

My game in 50 seconds #indiedev #Gamedev #steam

One #screenshotsaturday less until the Pre-Alpha release of the game! Today I want to show you the main menu for the game.

HAM: The Game launched today!

It's a chaotic co-op factory management game where you and your friends struggle to fulfill endless orders while everything falls apart around you.

Wishlist and learn more: https://bit.ly/HamTheGame

It's been a long time since the last #screenshotsaturday I posted and this time I want to show you the pause menu, that I made. I am also happy to announce that the series of a next few posts will lead to the Mini-Gladiator's first Pre-Alpha Release!

Archer #screenshotsaturday! We've added a mouse pointer to the game and archer enemies!

I've created a new form of parkour in Weefager! What do you think?

Weapon choice #screenshotsaturday! I've added a weapon choice menu before every battle as well as GUI element choice sound effect, so that the player can change weapons and try out different ones